# 58 games and tasks to use for group activities – free dowload

When running a problem-based lesson, I often structure the class into six groups. Three work with me, while the other three complete a series of three rotation tasks. After 25-30 minutes, we swap over. I have been putting together a list of these tasks, so decided to share the first 50 or so with you too. I hope your class enjoys playing them as much as the kids in my classes last week! All templates are included, or you can purchase cards from us.

# What you need: # Card games

1. Single digit, two-digit and three-digit matching cards: games to play with each set
2. Make ten dominoes:
• Join on the same amount. Aim: join every domino.
• Join on the amount that adds to ten. Aim: join every domino.
• Join on the amount that adds/subtracts to five (e.g., join a 3 to an 8).
3. Partitioning cards:
• Make ten: play like “Go fish”, but open-handed and with at least 3 cards each. Ask for an amount that would “make ten” (add or subtract) with one or more of your cards. Aim: use up all the cards as a group. You can use more than 2 cards (e.g., 12 – 3 + 1 makes ten).
• Go fish in threes: play like “Go fish”, but make a set of any 3 cards where the two smaller amounts add to make the bigger amount.
• Sort cards into pairs that make a given amount.
• Go fish
• Memory
• Snap

1. Number of the day: write a number in the centre box. Students find four ways to make it.
• Place value: words, digits, equations, drawing, collecting
• Length: find four things longer/shorter/similar to and write the measurements
• Similar idea for mass and capacity
• Time: four activities you would do at that time of the day
• Elapsed time: four equations to end at that time
• Fractions: equivalence, decimal, draw it, words, symbols…
• Money: four ways to make that amount using notes/coins, things that cost about that much…
• Money change: four equations to give that much change, or make that total
• 2D shapes or 3D objects that have this shape in the room
2. Tens frame:
• Colour specific amount. How much more to ten?
• Counting patterns or algebraic patterns
• XY function table (then graph on the blank hundred squares)
• Each fits a ten cent piece so can show money
• Shade in a specific fraction
3. Blank number line:
• Any normal number line task
• Adding and subtracting by jumps (wholes, fractions, decimals, integers)
• Relative size of whole numbers, fractions, decimals, integers
• Powers (e.g., 100, 101, 102)
• Roll three dice. Make two-digit numbers using the numbers rolled as digits. Make biggest and smallest, then write them on the ends of the line. Add the others to the line.
• Chance 0-1 or impossible to certain
• Skip counting
4. Blank hundred square
• General hundreds chart
• Multiplication grid or addition grid
• Anything you would use squares for in a normal maths book
• Colouring arrays (e.g., game where we roll 2 dice and shade in that rectangle)
• Graphs
• Coordinates and functions
• Mapping and directions
• Table or place value chart
• Colouring decimals, fractions, percentages
• 100 squares as 100 cents, so colour amounts of money out of \$1
5. Circle
• Clock
• Pie chart
• Percentages and fractions
• Partitioning (it is a bowl or cup covering some blocks)